Wednesday 30 November 2011

Armourfast Panther

Been a bit busy recently what with that thing, what's it called? oh yeah, work, and all.  However, I did manage to put together one of the Armourfast models that I'd got a few months ago.  This one in fact.
Which comes in a box like this:
Not bad really although lacking a little in detail and missing the hull machine gun for some reason.  At least you get two in the box.

Saturday 19 November 2011

In Praise of WRG

Having finally gone with the flow and ordered a copy of Black Powder (a while back now but, well, if Angus Konstam says it's OK then it must be) but having yet to try them out on the battlefield, I felt the urge to look though some of the rules still on my shelves.

Despite my recent purchase(s), and a backlash in some quarters against slick overproduced wargames rules with nice graphics and must-buy supplements, I fall somewhere in the middle ground.  I'm not so extreme that I want to to back to Charge! or Charles Grant (I still find Don Featherstone useful though) but I do have a soft spot (some would say 'penchant', well they would, wouldn't they?) for the good old WRG rules.  I mean what's wrong with a little complication and precision?  Some examples of the might of WRG from my collection (in historical order):
Ah, the 6th edition.  Anyone one still play it?  I never did - I just include it for reasons of completeness.
George Gush's classic set of rules.  Beats Tercio into a cocked hat.  Probably.
What's not to like?
I should have persevered with this one more that I did....
I bought this after playing Operation Flashpoint and ARMA on the computer.  It's a bit more complicated though.

WRG buffs will note that I've not mentioned DBA, DBM and DBR although these I think are of a later vintage and we've had many a good game with them too.  But, things have moved on and it looks like my line up of favoured rules is shaping up like this:
  • Regimental Fire and Fury (and Fire and Fury) - so popular it must be good (the RF&F book is lovely)
  • Black Powder - for 18th and early 19th century - ditto.
  • WRG 1685-1845 - old habits die hard.... and the turn sequence seems perfectly logical to me...
  • Principles of War 2nd edition - never played it but I really like the command system.
As for earlier periods I intend to persevere with DBM (not convinced by FOG) and I've never really tried DBMM.  Even DBR finds favour in this establishment (just for some 1/300 ECW).  So much choice, so little time...